|Retrofitted from the original housing units occupied by the scientists, engineers and others who made their home on the Ingress Complex, Avagi's maze-like hallways are dotted with living spaces of various sizes and states of functionality. While space exists for individuals to hole up elsewhere if they choose, four distinct housing areas appear to have been used by the last residents.|
As the name might imply, these spaces were not originally meant to function as bedrooms. A large scientific community had labs on the original complex, and in the wake of its destruction, these were apparently repurposed.
Adjacent to the remaining labs and workshops, these rooms are more spacious than most, and are almost guaranteed to have heating elements of one kind or another. While dust still fills the living spaces, they will have far less trash than most, and take more readily to cleaning agents. Privacy, however, can be difficult to come by as the labs share a communal set of bathrooms down the hall.
|Nathan Drake & Elena Fisher||✉ ||✉|
|Tony Stark & Pepper Potts||✉ ||✉|
|Charles Xavier & Arthur||✉ ✉|
|Jean Grey & Rey||✉ ✉|
|Laura & Nill||✉ ✉|
What kind of suites has been erased with time... or, perhaps, is only waiting for the next innovator with a piece of chalk to clarify. Still, it's clear from even a casual glance that each and every one of these rooms was meant for habitation from the start. Some even bear the hallmarks of old luxury rooms. Larger beds, private bathrooms, carpet and wallpaper instead of the metallic bulkheads found elsewhere in Avagi...
...if, of course, in not quite so excellent repair as it once was. The wallpaper flakes away at a touch, and cloth items have been nested, torn, and stained by some kind of infestation. Every now and then, it almost sounds like something is still living there: an odd skittering, goming from the walls. These rooms are almost entirely bereft of cooking gear as well. Still, on the bright side? Excellent plumbing. The observation station is also just a short walk down the hall.
|Agent Maine & Agent South Dakota||✉ ✉|
|Leonard L. Church||✉|
|Agent North Dakota||✉|
Whatever signage was used for this section of the complex has long since been stolen, damaged, or destroyed. In its place, some long-ago resident applied a great deal of care and craftsmanship to carving a face into the metal bulkheads: a cat (or similar species?) wearing a distinctly unhappy expression.
"🙀" sector is composed mostly of two- and three-bed spaces, with a few larger apartments quartered near the back. While slightly cramped, it provides at least one bathroom per unit, along with varies amalgamations of cooking supplies. It also sits above the main access to the sanitation levels, and carries a persistent whiff from down below. Perhaps that's the reason for the face...?
|Commander Shepard & Nihlus Kryik||✉ ✉|
Unfinished label? Accurate descriptor? An in-joke lost to time? The sign for this sector of living space is neatly printed and has held up well, whatever its origin. The rooms in this area of Avagi might seem dimly familiar to many of their newer occupants: the short-term residential units once assigned to new arrivals through the Ingress. While small and not particularly elegant, the rooms have been kept functional, with a small cookspace and bathroom shared by each pair of adjoining units.
The only real failing in this region is the temperature. No matter how carefully you insulate your room or how many cooling units you repair, the whole living sector is prone to uncontrolled shifts of warmth or cold at odd hours. Those who make their homes here may also find themselves prone to exceptionally vivid dreams. Still, if you're having a bad night, you can always step outside. The Ingress Memorial is a short jog down the hall.
|James Buchanan "Bucky" Barnes||✉|
To sign up for housing, fill out the form and post it in a comment to this post. Keep in mind that the estimated occupancy is by space, not bedrooms; while characters can squeeze, it may prove difficult to fit more than the estimated number. They are, however, welcome to connect multiple adjacent units if they have the (de)construction capability to do so. Players are free to decide their unit's specific layout as well, including the number of beds or bedrooms actually present.